//
//  BSObject.h
//  Spriter_forCocs2d
//
//  Created by bean on 13/4/17.
//
//

#import <Foundation/Foundation.h>

@interface BSObject : NSObject
{
    CGPoint m_point;
    CGPoint m_pivot;
    CGPoint m_scale;
    float m_angle;
    NSString* m_imgName;
    int m_spin;
    int m_key;
    int m_folder;
    int m_file;
    int m_time;
    float m_alpha;
}
- (id)initWithImagfilder:(int)folder
                    file:(int)file
                   point:(CGPoint)point
                   angle:(float)angle
                   pivot:(CGPoint)pivot
                   scale:(CGPoint)scale
                    spin:(int)spin
                     key:(int)key
                    time:(int)time
                       a:(float)a;
- (CGPoint)point;
- (CGPoint)pivot;
- (CGPoint)scale;
- (float)angle;
- (NSString*)imgName;
- (int)spin;
- (int)key;
-(int)folder;
-(int)file;
- (int)time;
- (float)alpha;
@end
